Mondstadt Archon Quest

The Prologue, "The Outlander Who Caught the Wind," is the opening act of every Genshin Impact playthrough and the foundation for the whole story.

Reviewed 2026-09-05. Story content is final; confirm event/quest availability in-game.

1. What the Prologue sets up

The mondstadt archon quest, formally "The Outlander Who Caught the Wind," is the Prologue chapter of the Archon Quests and the first contact any player has with Teyvat. It introduces the Traveler and Paimon, the Statues of the Seven and the Anemo element, the Knights of Favonius, and the long-running conflict between the dragons of old and the gods who now rule. More than any later chapter, it is built as a tutorial: movement, climbing, gliding, elemental reactions, and the quest log are all taught here without feeling like a classroom.

Why Mondstadt matters for the rest of the game

Every later nation assumes you already understand the systems Mondstadt teaches. The Anemo element you first receive at the Statue of the Seven is the game's introduction to elemental application, and the Four Winds structure prefigures the regional guardian systems you meet again in Liyue, Inazuma, and beyond. The Prologue also plants the Fatui as antagonists early, which pays off across multiple chapters. If you skip the dialogue, you lose the thread that connects Venti, Dvalin, and the Abyss Order to later events.

2. Act list (three acts)

The Prologue contains three acts. This count is consistent across the official storyline preview and the major fan wikis, so you can play it straight through without worrying about hidden sub-chapters. The Adventure Rank gates are light: Act I has no requirement, Act II opens at AR 10, and Act III opens at AR 18.

Act I — The Outlander Who Caught the Wind

Act I is the tutorial proper. You choose Aether or Lumine, fall into Teyvat, fish Paimon out of the water at Cape Oath, and head toward Mondstadt. Along the way you touch an Anemo Statue of the Seven at Starfell Lake, meet Amber, and repel your first Stormterror attack on the City of Freedom. By the end you are named an Honorary Knight and pointed at the Three Temples of the Four Winds to quiet the Ley Line disruptions feeding the dragon's rampage.

Act II — For a Tomorrow Without Tears

Act II deepens the mystery. A Fatui diplomat suggests simply killing the dragon; Jean refuses because Stormterror is actually Dvalin, one of the Four Winds and an old friend of the Anemo Archon. You meet the bard Venti, who is revealed as Barbatos, and work with him to recover the Holy Lyre der Himmel, purify the teardrop crystals corrupting Dvalin, and summon him at Starsnatch Cliff. Diluc's underground network enters the story here, showing Mondstadt's politics run deeper than the Knights.

Act III — Song of the Dragon and Freedom

Act III closes the chapter with the purification of Dvalin. The Abyss Order's hold over him breaks during the fight, and the restored dragon flies free. The act ends with Mondstadt at peace and the Traveler pointed toward Liyue, where the next chapter begins. It is shorter than Act II but delivers the emotional payoff the Prologue has been building toward.

3. The Stormterror and Dvalin story

The central figure of the Prologue is Dvalin, the dragon known to Mondstadt's people as Stormterror. He is not a villain in the usual sense; he is a millennia-old guardian of the city who was poisoned by the Abyss Order's teardrop crystals and driven into a corrupted rampage. The whole chapter is built around the gap between how the citizens see Stormterror and what he actually is, and Venti's goal is never to slay him but to save him.

Stormterror as a boss

The Stormterror encounter is the Prologue's set-piece fight. In Act I you drive him off rather than defeat him; the true boss fight lands in Act III after the lyre summons him and the corruption is revealed. The mechanic forces you to use the environment and Venti's winds rather than brute-force DPS, which is a deliberate teaching moment about how Genshin fights are often puzzles as much as damage races. Dvalin reappears in later content, so the relationship established here matters.

4. Key characters

The Prologue establishes the Mondstadt cast you will keep meeting. Venti is the Anemo Archon in disguise, a thread that runs through several later chapters. Jean is the Acting Grand Master holding the Knights together while Varka is away. Amber, Kaeya, and Lisa are the first companion characters and all become playable. Diluc operates outside the Knights and provides the chapter's political edge, while the Fatui diplomat Signora's brief appearance seeds the larger Snezhnaya plot.

The Traveler and Paimon

The Traveler is the silent protagonist searching for a lost sibling, and Paimon is the guide who frames the world for both the player and the character. Their dynamic is the constant across every nation, and the Prologue is where their voices are set. The search for the sibling is the throughline that justifies chasing every subsequent Archon chapter rather than settling in one region.

5. Rewards and what you walk away with

Finishing the Prologue pays out a large chunk of early progression currency. Reported totals for Act I alone include roughly 180 Primogems, several thousand Adventure EXP and Mora, a Recurve Bow, enhancement ore, and the first Anemoculus, plus the free Amber, Kaeya, and Lisa the act hands you. The bigger prize is structural: completing the Prologue unlocks the broad map systems, the glider, and the rank gates that let you enter Liyue's chapter.

Why rush it on a new account

Veteran players tell newcomers to clear the Prologue quickly because it is the fastest route to a usable team and open exploration. The three free characters alone cover Pyro, Cryo, and Electro reactions, and the Anemo application you learn sets up every elemental combo afterward. Treat the act gates as a soft onboarding ramp rather than a wall.

6. How it sets up the world

The Prologue's real job is world-building. It establishes that the Seven are not distant legends but active, fallible figures; that the Fatui are a persistent threat; that the Abyss Order corrupts the old guardians; and that the Traveler's sibling is somewhere out there. Each of those threads is paid off across later Archon Quests. Mondstadt also teaches the regional template, a city-state with a guardian system and a god who prefers to act through mortals, that Inazuma and Natlan later echo in their own ways.

Linking to the rest of the guide

Once Dvalin is freed, the story moves straight to Liyue and the apparent death of Rex Lapis, covered on the Liyue Archon Quest page. For the element you first wield, see the Anemo reference, and for the cast you met here, browse the character roster. The region maps also tag the Three Temples and Starsnatch Cliff if you want to revisit the fight locations.